THE PENS BEHIND THE PRESS

The authors

Six voices write for this press, each with their own shelf and their own obsessions. Every title in the catalogue belongs to one of them. Meet them below, and browse what each has pressed so far.

Adele Merchant

Adele Merchant

MYSTERY · THRILLER · THINGS THAT HAPPEN AFTER DARK

Adele writes locked rooms, last ferries and the hour when the tide goes quiet. She believes every small town keeps exactly one secret too many, and her novellas are built to be finished in a single nervous sitting. Ask her what really happened on the crossing and she will only smile.

Kestrel Hara

Kestrel Hara

SCI-FI · FANTASY · THE NIGHT SKY, WITH AND WITHOUT TELESCOPES

Kestrel maps places that do not exist yet and skies that very much do. Equally at home plotting a lighthouse on Titan and teaching you to find Orion from a back porch, Kestrel writes wonder with its feet on the ground. Rumoured to draft chapters only on clear nights.

Tan Li Wei

Tan Li Wei

SHORT STORIES · LOCAL LIFE · SALT, COFFEE AND COASTLINES

Li Wei writes the stories happening two tables away: the kopitiam at closing time, the coast road at dawn, the conversations everyone hears and nobody remembers. Small stories, told close to the skin, that stay with you longer than they took to read.

Morgan Ellery

Morgan Ellery

BUSINESS · MANAGEMENT · SMALL TEAMS, SHARP TOOLS

Morgan has run tiny crews on big projects and has the scars, spreadsheets and strong opinions to prove it. The Ellery method is simple: shorter meetings, clearer owners, smaller ships that turn faster. Every manual is written to be read in an hour and used by Monday.

June Marlowe

June Marlowe

SELF IMPROVEMENT · CREATIVITY · GENTLE METHODS THAT STICK

June writes for people who are done with punishing routines. Her books trade cold showers for quiet hours, perfection for practice, and guilt for a habit you can actually keep. If a method needs a 5am alarm to work, June politely does not believe in it.

Pip Meadows

Pip Meadows

KIDS · FAMILY · GAMES AND STORIES YOU PLAY

Pip builds books that do things: fables that lower eyelids, adventures where you choose the path, kingdoms that fit on a tabletop. A firm believer that bedtime is the most important publishing deadline in the world, and that grown ups are allowed to play too.