One of the pens behind the press
Pip Meadows
Kids · Family · Games and stories you play
Pip builds books that do things: fables that lower eyelids, adventures where you choose the path, kingdoms that fit on a tabletop. A firm believer that bedtime is the most important publishing deadline in the world, and that grown ups are allowed to play too.
12 books in print · 10 journal pieces
Kids & FamilyInteractive & GamesNovel & FictionAstronomy & ScienceSci-Fi & FantasyShort Stories
Books by Pip Meadows
The Library of Things
Kids & Family
The Garden Detectives
Kids & Family
The Kitchen Science Club
Kids & Family
The Weather Collectors
Kids & Family
The Office of Lost Things
Kids & Family
The Pocket Museum
Kids & Family
Your Turn, Then Mine
Thirty-Two Games for Bus Stops, Blackouts, Waiting Rooms and Long Journeys
The Button Tin
A Holiday of Small Treasures
The Firefly Post Office
Kids & Family
Bedtime Fables for Busy Parents
Twelve five-minute fables to read aloud, written for tired grown ups and wide awake kids
Inkbound: Prologue
A choose-your-path fantasy mystery
Paper Kingdoms
A strategy game that lives inside a book. One pencil, two players, endless maps.
Pip Meadows in the journal
- Why the best bedtime story is the one you can stop in the middle
- A short list of what children do with a story the moment you stop steering
- The afternoon we invented a game with eleven rules
- A reader asks if it is bad that her son wants the same book every single night
- Small things I notice at the bottom of the stairs
- The small print of being read to
- Small rules of the floor
- The rules according to a six year old
- The box that used to be a boat
- But we read that one last night